Netflix Acquires Ready Player Me: One Avatar for All Games

Netflix is no longer just a streaming service. With the acquisition of Ready Player Me, the giant is building a unified digital identity ecosystem where your avatar follows you across games and movies.
For the past few years, Netflix has been quietly transforming. It started with mobile games that felt like “extra content,” but the strategy has shifted gears. Today, Netflix is offering games integrated directly into the television experience, aiming to reach the widest possible audience. But their latest move proves they are aiming for something much bigger than just a library of games: they are building a persistent digital identity.
A Strategic Expansion: Beyond Watching

Netflix has recently made aggressive moves to solidify its position in the gaming industry. From becoming a prospective owner of Warner Bros. Games to signing major licensing deals for a new FIFA title, the company is hungry for dominance.
This week, they added a crucial piece to the puzzle by acquiring Ready Player Me, the Estonia-based cross-game avatar platform. While financial details remain undisclosed, the implication is clear: Netflix wants to own the infrastructure of your digital self.
One Avatar to Rule Them All
Founded in 2014, Ready Player Me established itself with a powerful vision: a user’s identity shouldn’t be locked into a single game. Their technology allows developers to create avatars that are portable across different virtual worlds.
For Netflix, this technology is the “glue” that binds their ecosystem together. By integrating Ready Player Me’s tech, Netflix can move away from disjointed gaming experiences. Instead, they can offer a system where your digital persona remains constant whether you are playing a Stranger Things RPG, competing in a Squid Game simulation, or hanging out in a social hub.
This opens the door for:
- Cross-Game Progression: Your achievements in one game reflecting on your profile.
- Social Interaction: A unified look for multiplayer experiences.
- Personalized Immersion: Seeing your avatar inside the content.
The Cost of Exclusivity: Shutdown in 2026

The acquisition comes with a major shift. The entire Ready Player Me team (approx. 20 people) will join Netflix to integrate their tools directly into the Netflix ecosystem.
However, this transition marks the end of Ready Player Me as an open platform. The company announced that independent services, including the PlayerZero avatar creation tool, will permanently shut down on January 31, 2026.
This confirms that Netflix is building a “walled garden.” They are taking this open-metaverse technology and making it an exclusive asset for their subscribers.
Is the Metaverse Dead? Not for Netflix.
While the buzzword “metaverse” may have cooled down in tech circles, the concept of a unified digital experience is very much alive. Netflix’s strategy aligns perfectly with the idea of the “OASIS” from Ready Player One.
By combining television, gaming, and social interaction under one digital identity, Netflix is positioning itself not just as an entertainment provider, but as a digital life platform. The future isn’t just about watching content; it’s about living inside it with an avatar that is uniquely yours.










