In a recent tweet, Ethereum co-founder Vitalik Buterin expressed the challenge of defining the widely used term “metaverse” in technology. Buterin suggested that the term is often employed to describe things that “feel” like a commodity.
Notably, many major companies, ranging from Walmart to Chevron, have jumped on the metaverse bandwagon, evident in their recent patent applications.
The surge in interest began when social media giant Facebook rebranded itself as Meta in late October, signaling a bold move into virtual reality. This bold step by Facebook prompted numerous other companies to explore the metaverse.
The term “metaverse” itself was originally introduced by author Neal Stephenson in his 1992 novel “Snow Crash” (Parasite). Despite its widespread use, the term doesn’t specifically refer to any particular technology or experience. Instead, it serves as a comprehensive term encapsulating a combination of technologies such as virtual reality (VR), augmented reality (AR), and big data.
Furthermore, a fully operational metaverse accessible to any virtual user has not yet materialized. Achieving immersive metaverse experiences requires innovative display technologies that may currently be beyond reach.
Developers also face the challenge of integrating spatial sound and high-quality holograms to enhance the virtual environment. Buterin emphasizes that the metaverse aims to replicate “some aspects of reality” in the virtual realm.
Despite growing skepticism and market fluctuations, Meta remains committed to its metaverse plans, recently unveiling its intention to establish a comprehensive metaverse academy in France.
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