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Electronic Arts (EA) Partners with the Company Behind Stable Diffusion for AI-Powered Game Development

Leading game company Electronic Arts (EA) is preparing to develop games using artificial intelligence. The company has partnered with Stability AI, which gained attention with Stable Diffusion.

While the use of AI technologies in game production remains a controversial topic, this is expected to become much more normalized in the next few years. Despite the backlash, game companies continue to take steps in this direction. One of the most significant moves in this regard to date comes from Electronic Arts. EA, one of the prominent companies in the gaming world, has partnered with Stability AI to develop games using artificial intelligence.

Stability AI is known as the company behind Stable Diffusion, one of the most remarkable generative AIs on the market.


EA and Stability AI to Develop AI for Use in Game Development Processes

Under this agreement, the two companies will co-develop joint AI models and tools for use in game development processes. The goal is to make game creation faster while maintaining (and even increasing) production quality. In this way, EA plans to transition to an AI-supported workflow, especially in time-consuming stages such as design and content creation.

EA aims to produce textures using these new AI tools that mimic realistic light and material behavior, known as “Physically Based Rendering (PBR)”. The company’s objective is to enable the AI to generate 2D textures that accurately preserve light, color, and reflections in any environment they are used in. This means a metal surface, a piece of leather, or a stone texture will reflect light with the same accuracy, according to the laws of physics, whether it’s in a night scene or a sunny environment. This translates to more consistent, natural, and high-quality visuals in game worlds.

EA also aims to use AI to pre-visualize an entire game scene, not just individual objects. Artists will be able to quickly generate a draft of an entire 3D environment by giving a few guiding commands. This method will allow developers to rapidly determine the general atmosphere and placement of the scene, acting like a director who says, “mountains here, fog there, a forest over here.” This pre-visualization process will speed up concept generation and the design phase.

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