
The metaverse could reach $900bn in value by 2030
Research indicates that early involvement in the metaverse’s foundational phase could be beneficial as technological advancements pave the way for richer interactive experiences.
While many have been quick to dismiss the enthusiasm surrounding the metaverse, a fresh study by Bain & Company suggests otherwise, predicting the metaverse could amass a staggering $900 billion value by 2030. However, its full blossoming might be a decade away.
In its analysis, “Demystifying the Metaverse’s Buzz,” Bain underscores the tangible and burgeoning business prospects tied to the metaverse.
Entities that plunge into the nascent phase of the metaverse, termed the “seed stage,” in the upcoming decade, have higher odds of dominating the market.
“With the metaverse gaining momentum, it’s fascinating to witness its technological integration across sectors,” commented Chris Johnson, a notable figure at Bain’s Tech division.

He further illustrated with immersive gaming platforms, which have already captivated hundreds of millions of users monthly. “The eventual metaverse trajectory is still uncertain, but our data points towards five pivotal arenas that leaders should mull over if they aim to pioneer and subsequently expand. The journey ahead promises more interactive and shared experiences, thanks to rapid tech advancements.”
The Metaverse: A Multiverse in Making Bain’s research suggests the metaverse won’t be a monolithic entity. Established platforms might pivot towards richer, interactive models, while nascent metaverse-inspired platforms will strive for broader user engagement.
Moncef Maghrebi of Bain & Company Middle East highlighted the variegated strategies currently in play, ranging from comprehensive approaches spanning the metaverse’s gamut to niche strategies concentrating on distinct segments. “The eventual winning strategy and ecosystem orientation (comprehensive vs. niche) will unravel with market maturity.”
Numerous sectors, encompassing entertainment to employee training, have been dabbling with metaverse-esque technologies.
Competitive Frontiers in the Metaverse: Bain’s study earmarks five pivotal areas for leaders eyeing a slice of the metaverse pie:

- Virtual Realms (Predicted to account for 65% of 2030’s metaverse market): Beyond gaming, immersive leisure and fitness applications hold promise. For businesses, intriguing possibilities are sprouting in realms like digital advertising, workforce development, academic pursuits, and healthcare.
- Metaverse Craftsmanship Utilities (Estimated at 5% of 2030’s market): A burgeoning array of digital tools are facilitating the crafting of metaverse realms, enabling users to effortlessly generate content.
- Digital Marketplaces & Operating Systems (Envisioned to be 10% of the market in 2030): Curated app repositories will be pivotal in the metaverse’s embryonic stages, offering users top-tier experiences compatible with their chosen metaverse access mediums.
- Gadgetry (Also projected to be 10% by 2030): The road ahead demands the evolution of ergonomic, independent gadgets offering truly immersive experiences. For broader acceptance, metaverse content must be device-agnostic, encompassing PCs, gaming stations, and mobiles.
- Tech Backbone & Infrastructure (Likely to claim 10% by 2030): Hardware entities are tasked with the challenge of crafting superior chips, servers, and network technologies, ensuring sublime graphics and minimal lag.
In essence, while the metaverse’s trajectory remains nebulous, its potential is undeniable, and its vastness, intriguing.