Metaverse News

Dick’s Sporting Goods Enters the Metaverse World

Dick’s Sporting Goods has unveiled plans to launch a new virtual world titled ‘School of Sport’ on Roblox, coinciding with its back-to-school campaign. This virtual environment is designed by emulating a real-world high school setting.

Furthermore, this digital space will feature a showcase where users can buy digital footwear, clothing, and accessories for their avatars, merging the realms of retail and virtual gaming. This initiative reflects the growing trend of blending real-world experiences with virtual environments.


Dick’s Sporting Goods is on Roblox!

Dick's Sporting Goods Enters the Metaverse World
Dick’s Sporting Goods Enters the Metaverse World

Dick’s Sporting Goods has announced the launch of their expansive back-to-school campaign, emphasizing versatility and encouraging young people to express their individual styles. With its latest marketing initiative, the company aims to directly engage children, rather than their parents. This strategy will focus on sports, style, and personal development, targeting children aged 9 to 15, the core demographic of the platform.

In this virtual environment on Roblox, digital outfits will be available for free in exchange for style points, the in-game currency of Roblox. Users can earn these points by completing challenges and obstacle courses, which can then be converted into currency.

The virtual spaces within Dick’s Sporting Goods in Roblox will feature various areas like a cafe social center, corridors, gym, court, basketball court, and locker room. Additionally, users will have the opportunity to collect virtual school supplies for their avatars, such as notebooks and water bottles. Each student will be assigned their own locker and can use the experiential currency, known as style points, to purchase gear specific to their avatars.


Roblox Metaverse

Dick's Sporting Goods Enters the Metaverse World

Roblox is an online gaming platform that enables users to both program and play games created by others. Founded in 2004 by David Baszucki and Erik Cassel, the platform has become home to a multitude of game types, all developed by its user community. Recently, Roblox has gained significant recognition and continues to evolve.

As the concept of the Metaverse world evolves, so does Roblox, functioning as a virtual playground where young people can socialize with friends and engage in gaming. Brands are increasingly using the platform to present sophisticated advertising aimed at young consumers.

With a focus on catering to a younger demographic, Roblox prioritizes creating an environment that adds value for both developers and players. This approach has positioned Roblox as a significant player in the realm of virtual worlds and gaming communities.


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